domingo, 1 de febrero de 2015

New MSX-VR Update!


Aquí tenéis otra actualización con muchas más cositas y más fiel a la idea de ordenador MSX. Arrancando en modo consola :)


Lista de mejoras:

* Fixed MSXVIEW :: Infinite loop distributing file links in desktop when desktop is full
* Added MSXENGINE :: APP file (zip files that include information, code and resources)
* Added MSXENGINE :: Support for ZIP files (mount drive)
* Fixed MSXVIEW :: Link path doesn't run ok when change the default drive
* Added MSXENGINE :: Run APP files
* Fixed MSXVIEW :: A crash with FileExplorer
* Added MSXENGINE :: Support for hidden drives
* Fixed MSXDOS :: Bugs and improvements in Mount command (added /H /M /U params)
* Fixed MSXENGINE :: Mixing of audio volumes 
* Added MSXVIEW :: Support for folders in desktop
* Fixed MSXVIEW :: Improved naming and link distribution in desktop
* Added MSXENGINE :: Joystick & Mouse support - Mouse need testing
* Added MSXPLAYER :: New Menu section for PortDevices Plug & Unplug
* Fixed MSXPLAYER :: Support for 48Kb ROM
* Fixed AS_TOOL :: (Compiler & Linker) Solved a lot of bugs and problems. Tool improved a lot (macros, preprocessor, banks-megaroms management)
* Added MSXVIEW :: New menu options to run MSX1 & MSX2 stand-alone emulation
* Fixed MSXDOS :: Copy files to folder (copy *.lib ..)
* Fixed MSXDOS :: Tab behaviour with subfolders
* Fixed TXTEDITOR :: Minor bugs with highlight syntax
* Fixed MSXENGINE :: Added zoom sprites support for MSX1
* Added MSXENGINE :: Better emulation of PPI. Added I8255 Intel controller.
* Added MSXENGINE :: New suppport for WD2793 Disk Controller
* Added MSXENGINE :: New Support for PHILIPS_FDC ROM - DSK Emulation
* Added MSXENGINE :: Fixed memory subslot management
* Added MSXENGINE :: Added Y8950 + ADPCM
* Added MSXENGINE :: New Mapper for PACSRAM
* Fixed MSXENGINE :: RAM Mapper fix
* Added MSXENGINE :: System starts in console mode. You can choose when enter to MSXVIEW.

Aunque esta versión ya permite montarte tu propia ROM compatible MSX. Antes tengo que publicar usando ese sistema un juego propio. Es la única forma de testearlo todo bien y solucionar posibles bugs que puedan existir, que los habrán.

Podéis descargar la versión desde la sección MSX3 Project

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